Reclining Model


GI Joe

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Koala Pad Game Screens

Title screen for a game I was hoping to propose to Epyx, who had just come out with "Dragonriders of Pern." My game would have been more fun. A version of this graphic was published in Info Magazine #30, in Jan, 1990

Click here to see it next to the image that inspired it

This is the Weyr, the main game screen. From here, the player controls which screen he has to go to. The top right was the Firestone Pit (for refilling a dragon), bottom left was the Map Room, where you chose which region to go to to fight thread. The bottom right was the Egg Room, which Oldtimers would occasionally steal a queen egg.
These are Pern environment screens. Thread would fall on the land, and if it touched it, the land would turn black. When a whole land block was deadened, it would be lost, and no longer accessible. Your dragon would fly over the land, flaming thread, Joust-like.
This was an intermediat screen plan.
   
Just a cockpit view for a game I was beginning to plan.
This is the title screen for a game I actually did write, called Conquest. It was written in BASIC 7.0 on a Commodore 128, and was a turn-based space combat game, which I will make available if I can find it in my archives.
 
This was a cross-section of the spaceship in my BASIC Text Adventure, Piracy. I was writing an extended, C128 version of it that this map represents.
I also drew a title screen for Piracy. I'll put it here as soon as I can find it and transfer it to PC.

GI Joe

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