Objects

  All sorts of objects exist in an Interactive Fiction game. One of the most important things you can do with an object is to EXAMINE it. Examining it will often get you a description of it, a more detailed description often implying more importance than a less-detailed one. Some descriptions may be dismissive or brief. In such cases the object being examined is not likely important to gameplay.

However, some objects may not tell you everything about them by using EXAMINE. Sometimes a cursory glance is not enough. For those times, you may need to SEARCH them, which does a more detailed search, often revealing hidden items.

Many objects, especially those listed after a room's description, can be picked up and possibly used. Some objects may exist only in room descriptions, and they are sometimes also able to be taken and/or used as well. To pick up an object:
>GET TOFU, or >TAKE TOFU

Objects can be manipulated in many ways using verbs such as PUSH, PULL, TOUCH, TASTE, SMELL, LISTEN TO, PUNCH, READ, PRESS, etc. However, the verb USE is so vague as to have no meaning. If you find something you wish to USE, you should try a verb that is appropriate to that object. For scissors, try CUT; for a switch try TURN ON or TURN OFF; for a button try PUSH; for objects whose use isn't always obvious, an examination may indicate how to use it, such as a hypodermic needle may say something like "the needle can be used by injecting it into your arm." which might lead you to try:
>INJECT NEEDLE INTO ARM, and so on.

Some objects you can OPEN or CLOSE. Doors can usually be opened and closed in this way unless there is a lock or other mechanism preventing a simple open or close. Containers can be opened and closed as well. For traditionally locked items (there aren't any in Piracy 2.0) you can LOCK or UNLOCK them. Sometimes you'll need the appropriate key. Note: There are locked doors in Piracy, but none that open with a key, so UNLOCK won't be necessary.

Piracy ©1985,2008 Sean Huxter