Walkthrough

Please note that you can die if you stay in the Wings too long. Radiation will kill you. You will also die of cold in the Freezer if you stay too long. Also, roaming pirates can block your way, so this walk-through might not work if you tried inputting it automatically. One block by a pirate, and the rest of the script would not work. Pirates can also wound you, and you can eventually die if you receive too many wounds. To heal wounds you can eat the food you find in the freezer, once it thaws out. Or you can insert your arm into the Bioinjector in the Sick Bay. Also, there are randomly-generated coordinates required to get your ship to safety. Those differ with each play-through. (See below)

x vent
get strip
open panel
touch wires with strip
get battery
open vent
s
s
e
kick vent
kick vent
kick vent
e
examine body
get pistol
get old battery
put new battery in gun
shoot door
n
e
s
move body
n
e
get datacube
s
d3179
confirm separation
n
w
n
u
w
get cutters
e
e
open lockers
search lockers
get all
w
d
e
e
e
touch pad
e
n
torch pipe
s
w
w
w
w
w
w
w
touch pad
w
n
cut cable with cutters
s
e
e
e
e
n
push button
n
n
n
push button
n
d
push m
u
e
put white datacube in slot
c4
c6
c7
get white datacube
put purple datacube in slot
c5
get purple datacube
c1
(Note: Admiral Copeland's message will give you three sets of randomly-generated coordinates. Each of these sets can be used to set your course to safety. These numbers (as presented here) are accurate for this playthrough, but will differ each time you play.)
w
w
navcon, xcoord is 234 (Actual number will vary)
navcon, ycoord is 129 (Actual number will vary)
navcon, zcoord is 154 (Actual number will vary)
navcon, confirm course
e
d3180
confirm separation
shoot ceres
z
z
z
z
z
z
z
z
z
s
push button

Piracy ©1985,2008 Sean Huxter