{"id":3621,"date":"2019-09-05T02:48:30","date_gmt":"2019-09-05T02:48:30","guid":{"rendered":"http:\/\/www.huxter.org\/words\/?p=3621"},"modified":"2019-09-05T02:58:26","modified_gmt":"2019-09-05T02:58:26","slug":"why-no-updates","status":"publish","type":"post","link":"http:\/\/www.huxter.org\/words\/?p=3621","title":{"rendered":"Why No Updates?"},"content":{"rendered":"<p>Well first, updates were never very regular. But this time I just got burned out.<\/p>\n<h1>Toylanta<\/h1>\n<p>In what was supposed to be a great experience, I booked a trip to Atlanta for Toylanta, a toy collecting show that started as an alternative GI Joe Collectors&#8217; Show, as an option for those who could not or would not attend the official GI Joe Collectors&#8217; Club Convention.<\/p>\n<p>I was lucky enough to attend two of those, one in Providence, because it was just down the road, and one in Dallas which I went through great pains to go to.<\/p>\n<p>I loved both.<\/p>\n<p>But since the Collectors&#8217; Club shut down, I figured this would be a great opportunity to attend Joelanta (now Toylanta) and see a lot of people who have wanted me to go for many years. Friends I knew only online.<\/p>\n<p>And I did meet many of my good friends there, and had a great time. And met many good new friends.<\/p>\n<p>But the show kind of overwhelmed me.<\/p>\n<h1>Burnout<\/h1>\n<p>It put me on the back foot. It drained me. It should not have drained me. It should have invigorated me. But it drained me instead.<\/p>\n<p>From March to mid August I have done NOTHING in my 3D printing hobby.<\/p>\n<p>Orders languished. Many parts printed, but I found no compulsion to clean them up and assemble them. So they sat. And sat.<\/p>\n<p>In fact, in that time I turned to my video gaming interest and began work on a new game in Unity.<\/p>\n<h1>Vijuhgames<\/h1>\n<p>Let&#8217;s face it. I&#8217;m a game creator. Always have been, since before I got my Commodore 64 in 1984. Hell, when I worked at Radio Shack, I started writing a TRON Light Cycles game on a TRS 80 Model III. And I wrote a Star Wars-like space shootem in BASIC on a Color Computer Model II.<\/p>\n<p>My current game started out as a rolling ball Q*Bert kind of idea that I have had for more than a decade, where you roll a ball around and color squares on a grid. Evil villains would get in the way, and some would try to undo your work, and some even worse &#8211; would try to kill you.<\/p>\n<p>I was in the process of this game for some time. Working on it a little bit here, a little bit there, but with no real eager effort.<\/p>\n<p>Then one day I tried to implement a jump feature, where you hit a controller button and the ball would jump off the board. This would serve to avoid board elements, such as short walls or gaps.<\/p>\n<p>And in doing so, I put in an Update() loop to trigger an upward impulse on the ball if you held down a joystick button.<\/p>\n<p>Stupid me didn&#8217;t realize there was already a function to add a single impulse to a RigidBody, and instead put this on an Update() loop. And so when I hit the Jump button, instead of jumping once, I began to hover. All the while being able to still move around.<\/p>\n<p>I had invented Space Taxi! (A Commodore 64 game I loved from my early life.)<\/p>\n<p>So I began to see a new game take form instantly in my mind.<\/p>\n<h1>H\u00dcVVER<\/h1>\n<p>Since March that&#8217;s mostly what I&#8217;ve worked on. I spent a lot of time creating a simple Taxi out of primitive shapes, and then began to work with RigidBody physics code to get the car to hover, turn, land on landing pads.<\/p>\n<p>I created a city out of a single cube by scaling and populating them on the ground (on a floating cylinder world) and pretty soon I was flying around.<\/p>\n<p>Then came goals, and achievements.<\/p>\n<p>I soon had a pretty good-looking Taxi flying around with blue jet flames out of every attitude jet when I hovered, braked, turned, strafed. It was looking pretty good and played well.<\/p>\n<p>I spent a lot of time then adding a way to make the buildings in the city take on clusters of height, so a center could be taller, outskirts, shorter, etc. And I put in 3 distinct buildings for variety.<\/p>\n<p>Then I put in landing pads you had to make it to to pick up and drop off passengers. And repair\/gas stations to fill up and repair damage taken from colliding with buildings.<\/p>\n<p>Then I came up with the idea of achievements. After every level you got something new for the car.<\/p>\n<p>Level 1: Radar so you don&#8217;t have to go searching for the next passenger pick-up point<\/p>\n<p>Level 2: Radar indicator to point to the nearest repair\/gas station<\/p>\n<p>Level 3: Strafe control &#8211; makes landing much easier<\/p>\n<p>Level 4: Turbo &#8211; jet across the city much faster<\/p>\n<p>And more to come, such as larger gas tank, faster fill-ups, faster repair, auto-hover, etc. I can imagine MANY useful upgrades.<\/p>\n<p>Then I put in a very rudimentary badly-implemented UI panel that simply told you what new upgrade you got. Eventually I hope to implement a choice system where you choose which upgrade you want out of a list of ones available at that level.<\/p>\n<p>And the best part: It&#8217;s fun to play.<\/p>\n<p>It uses an XBox 360 controller (USB) and is compiled from Unity.<\/p>\n<p>At this point, I&#8217;m calling it H\u00fcvver.<\/p>\n<h1>Merging Hobbies<\/h1>\n<p>I even used my 3D printing skills to print a model of my primitive taxi cab.<\/p>\n<p>I finally got my Anycubic Photon SLA printer fixed by putting in the third screen it&#8217;s had. I got it cleaned up, put together right, and began printing again. Not a lot of prints. I find the process arduous. But the result can be amazing.<\/p>\n<p>The first few prints of my Space Taxi, however, didn&#8217;t turn out well. One did, though, which I painted yellow with rattle cans and have at my desk at work.<\/p>\n<p>I may begin updating this page to show my work. Concepts, what the original game was to be, what the new game is now, and what it aims to be later.<\/p>\n<p>And an executable you can play.<\/p>\n<p>Stay tuned.<\/p>\n<p>But since then I also<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well first, updates were never very regular. But this time I just got burned out. Toylanta In what was supposed to be a great experience, I booked a trip to Atlanta for Toylanta, a toy collecting show that started as &hellip; <a href=\"http:\/\/www.huxter.org\/words\/?p=3621\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"_links":{"self":[{"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=\/wp\/v2\/posts\/3621"}],"collection":[{"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3621"}],"version-history":[{"count":4,"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=\/wp\/v2\/posts\/3621\/revisions"}],"predecessor-version":[{"id":3625,"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=\/wp\/v2\/posts\/3621\/revisions\/3625"}],"wp:attachment":[{"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3621"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3621"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.huxter.org\/words\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}