Huxter Labs Lunar Hopper – One Man Moon Vehicle

One of my most ambitious toy designs so far is the Lunar Hopper, based on NASA concepts that were never fully developed.

As often happens, this came from a years-long discussion between myself and Greg Brown of Cotswold Collectibles.

He wanted to make a boxed set around this lander, complete with a foil-cloth astronaut suit and helmet.

 

Concepts

Based on concepts such as these:

(See more concepts at the bottom of this post.)

 

Design Challenges

The first thing I wanted to achieve was a basic core shape that would invoke the actual Eagle Lunar Lander used to land on the moon. So I used some sharp angles in the main platform body similar to the Eagle.

Note also that I used a main central thrust engine cone, and on each leg, attitude thrusters for steering. These small thrusters are on blocks that act as connectors for the spindly legs.

Speaking of legs, this was a big challenge as I could not really print thin cylinders (dowels) that would be both strong and look good. So I had to do some searching for materials.

I found plastic cake dowels. It was far too easy to find compressed rolled paper cake dowels, but as they were paper, they would be useless. It was much harder to find plastic dowels, but I did.

 

The Seat

The next challenge would be how to fit a 12″ GI Joe onto the lander and not look dumb. Clearly he needed a seat, and I used a seat design that was not far from the idea of the Adventure Team Escape Car, but also might actually work on a one-man real lunar hopper, which meant a lot of empty space, not a solid block of material, for weight, but also for strength. (Theoretical weight on an actual space vehicle – I was not worried about toy weight.)

So I modeled a seat that had a back that slots into the base.

I first printed it in white, but Greg and I decided to go with a theme of red/white/black to suit the astronaut suits he was having made for this set.

I wanted the seat to slide, but not freely. I needed it to lock in place, so the bottom of the seat has notches, and I created a sliding seat lock on the main base, to slip into these notches and hold the seat at various positions without slipping.

 

Flight Controls

It also needed reasonable controls. So I thought of a helicopter control, as well as looked into real Lunar Lander controls. To me, a human on a chair can use two controls, and it made sense that one be for main thrust (up/down) and the other a joystick for attitude control.

So I created a ball-jointed joystick with my 3D printers that I was actually surprised worked really rather well.

The joystick sat in a bottom cup, with rounded interior, and that fitted up into an exterior housing which completed the spherical space. When assembled, the joystick rotates very nicely.

I used my standard control handle for both controls, each slightly modified for the purpose.

The altitude control was a single lever with a horizontal control. The inner cylinder needed a cap so I added my Huxter Labs logo to it.

For toy flexibility, I wanted the seat to slide back and forth on the base platform. There was a reason for this other than just adjustability.

 

Cargo

We wanted to carry cargo. And to do that, I needed a way to attach a tray that could carry a specific small third-party storage container that Greg had purchased for this set.

Here is the tray attached to the hook at the back of the seat bottom, that holds the cargo tray in place. The cargo tray slips along the same grooves as the seat, so both the seat and cargo can slide backwards and forwards.

 

Lunar Seismic Experiment Module

But also, I had already created a set that another person asked me to create for a convention set that never panned out. But I had done a lot of work on it, and I thought it perfect to include it in this set, and Greg agreed.

In investigating what equipment the Apollo astronauts brought to the moon, one stood out, not only because there were good pics of it, but a toy set I had of the Apollo Landing included a small version of it, and I thought it was cool. It was the Lunar Seismic Experiment package, meant to detect lunar tremors.

The clever thing about this is that it all folded up into a small package for space, and ease of use for astronauts to deploy. So I created mine to have the solar panels angle outward on rails, but also collapse back in on the carry-case-sized payload. Hence:

For the solar panels I bought shiny blue card stock and printed blocks of varying gray scales over it. The black handle is identical to the handle on the cargo tray. I added a control panel and the cylinder actually stores the antenna in two separate pieces, and the lid screws back on. To add verisimilitude, I wanted the cylinder to be covered in the same kind of reflective foil used on a lot of space gear. The foil is chocolate Rolo foil:

Which meant buying a bunch of these, just to get the foil. But did I mind?

I did not. (yum)

The Seismic Experiment package fits into the hook at the back of the chair, and is designed to touch the rear of the platform with the seat pushed back a bit.

Of course this opens up possibilities for future cargo modules as well.

 

Fuel Cells

Next thing to tackle was fuel cells. I originally used ping-pong balls, but we both considered them to be a bit silly looking. Too small.

So I began a search for spherical things that I could use. Yes, of course, I could print some, but printing rounded spheres is not a strength of 3D FDM printers. As you approach the top of the sphere, the layers get very visible.

And an ingenious thought hit me: Ball Pit Balls. I knew they existed in a myriad of colors, as anyone who’s ever been to a McDonald’s knows… but I wanted them in White. Amazon to the rescue.

Then I made rings to attach to the side of the main platform, and originally those were white too, but in an homage to the Adventure Team Escape Car, I was trying to put as much red on as possible without getting obnoxious about it. So I made them in red. (I still have a lot of white ones printed, which sit in a box… oh well… Red is better for this version.)

Here, you see my mostly white version with copper feet, and my “Escape Car” version with blue feet.

 

Feet

I modeled the feet to loosely resemble the Eagle’s landing feet. These could be printed in any color I had, but for this model, we chose copper. My first prototype, in homage to the Adventure Team Escape Car, were blue, as the Escape Car’s wheels were blue.

 

Our Astronaut Needs To Breathe

We were going to use these beautiful red helmets for the Astronaut figure, but we needed a breathing apparatus. Given that we were seating the astronaut on a chair with a back, it made less sense to put a big oxygen pack on his back. Rather, we opted for a chest piece that was reminiscent of Space: 1999 Alpha Astronaut suits.

But rather than mimic that design, I looked through other Adventure Team sets for inspiration, and it hit me:

This is the chest piece of the Adventure Team Sonic Rock Blaster.

And here is my Lunar Hopper Chest Ox Pack:

But the problem solving didn’t end there either. We needed a coupling mechanism for the helmets. Greg said he didn’t mind gluing a piece to the red helmets, so I designed an add-on for the helmet, but since I had already printed all of the chest ox packs, I had to make an add-on for that too, where normally I would just add it to the model and print it as one thing.

So I made a coupler for the chest pack and the helmet, and needed a hose to connect them.

Luckily I had this amazingly flexible clear plastic filament.

So I connected the chest oxygen pack to the helmet using this clear hose, seen here in the overall shot of the completed astronaut:

I think it worked rather well.

 

Wrist Communicator/Controller

Wait, what’s that on his wrist?

My communication cuffs have been very popular at Cotswold. Cheap, available in a variety of colors, it’s the one thing I see most when people post images of their figures on forums. But for this, we needed something a little different.

I extended the screen section over the hand itself.

 

Construction and Assembly

So man, this was a lot of printing. But whoever thinks the printing part of a 3D printed project is hard, they are wrong. The printing is done by machines while I sleep (usually).

No, the hard part is cleaning up the parts, removing raft, supports, using a heat gun to clean up the discolored plastic fatigue where supports are ripped from viable part. And then a lot of gluing and clamping.

And let me tell you that printing, cleaning up, assembling a single prototype is easy.

Printing, cleaning up and assembling 24 of anything is hard, hard work. Tedious hard work. And I don’t have any assistants or assistance.

Here are only a small number of parts in partial assembly:

^ I had to make 96 of these!!!

 

Instructions

Understandably, this had to ship as a kind of kit. So I created instructions.

And a parts sheet:

And I even put together a YouTube video to explain to anyone who needed help constructing their Lunar Hopper:

 

Blueprint

And of course what Huxter Labs major project would be complete without a blueprint:

 

More Concepts That Inspired Me

More concept images that I looked at when trying to create a workable version of my own.

Huxter Labs Aerial Reconnaissance Platform Mk II

For 2022, my biggest project so far was a flying vehicle Greg Brown (of Cotswold Collectibles) and I have been discussing for years. He has been wanting a vehicle based on the Hiller Flying Platform, a prototype that actually got off the ground and flew rather well.

I had no particular plan for how to make this on my smaller printers. And I wasn’t sure fitting together a lot of pieces would look good enough. But undaunted, I finally decided to pursue the project.

It just so happened that around fall of 2022, I was thinking of Major Matt Mason, since we had done the One Man Lunar Hopper in the previous year. I had the idea to extend my space designs into an homage to Major Matt Mason toys, which were another mainstay of my childhood.

I was going to start by making a 1:6 scale version of Mason’s Space Sled, accurate as I could, in white with black accents, just like the original.

I knew I couldn’t do the base in one piece, given the dimensions of my 3D printers, so I knew I would have to come up with ways to make it out of multiple pieces, but fit together as seamlessly as I could. Not an easy feat. There would be seams. Just where best to put them?

And then I realized I could do my original hover platform, based on the general idea of the Hiller Flyer, and I could do it by cutting the bell up into 8 pieces and fitting them together. Seams would be inevitable, but I could make it work.

In November and December of 2022 I sat down to design a version of this that would evoke my own design aesthetic, as well as a call-back to the Adventure Team line. I knew I wanted it to be mainly yellow, with red, black or blue highlights, to evoke the AT theme. I knew that I was not going to go with the double-rotor blade of the original Hiller design, not since most of my flying vehicles rely on a system similar to a Dyson fan. That is, air forced into a hollow bell shape, with an opening at top to force air down in a stable column. My Helijet Pack uses this, as do my Drone models. So I literally took the 3D model of my Helijet Pack and cut it into a cross-section, and re-lathed it around a larger center, and that would be my lift body.

Here you can see that the circular engine bell housings translated into a larger one for the Aerial Recon Platform:

To better hide the seams, I put rivets along them, to make it look like a natural join, as you would clearly see on a real aircraft where plates join.

I had to add landing feet, so I extended out egg-shaped housings for rather utilitarian-looking landing feet. I used rivets to make those look like they were naturally attached too.

Now I had to design a steering column like the one from Major Matt Mason’s Space Sled. But I knew that taking that idea too closely from the original would not fit my own design aesthetic, so I showed Greg two options: A round, curvy pillar, and a hard straight pillar. He thought he saw a resemblance to the original GI Joe Adventure Team Aerial Recon Platform:

This is a bit of a silly design, but hey, it was for kids. Adult collectors today affectionately call it the “lawn mower”. You can see why.

Notice the control pillar, though. It is a hard-edged straight red pillar, with a sharp angle in the middle, topped by a control box with handles and a camera. Greg and I agreed that this would be the best way to go for this vehicle. And I wanted to retain the camera from this one, but to give some homage to Major Matt Mason’s Space Sled by using two cameras, each could serve its own unique purpose.

So I modeled the pillar, the control box, the handles are printed horizontally for strength.

The center standing section would fictionally house the powerful jet turbine that sucks air up from below, into four tubes that push the air into the hollow engine housings, forcing the air out an open ridge at top, forcing it down into a stable column of air, strong enough to cause lift.

Which meant I needed a way for a figure to stand without falling off, and a grill to show the turbine’s intake.

Foot cups are used by many toys to keep a figure standing on a surface, and this would be a perfect way for a figure to be held in place. Note that I used a diamond plate for the surface, because a flat surface was just – boring:

And the grill is a hex pattern, a favorite of mine. I use it wherever I can:

While I was at it, I saw the perfect opportunity to add the Huxter Labs logo to the grill.

I also put hex-pads on the bottoms of the feet.

Then it was prototype time.

To start, I usually print a model in colors I have but don’t use much. Prototyping in black, red or silver is harmful, since I use so much of those colors in production work. But I have several colors I use only rarely, but I need from time to time, and as I have full spools of those colors, I use them to prototype.

I call this my “Sherbet Model”, because of the colors:

Construction went well:

Once a prototype was assembled, I could begin testing the flaws in fit, in design, in anything like how the feet fit into the cups using standard GI Joe boots, etc.

I soon found the pillar needed a way to stay in place that was not friction, and I did not want it to be glued into place. So I came up with a clip that snaps the pillar down to the base.

Construction proved to be a challenge. How to get 8 pieces on a round to glue together with a strong fit was not easy. I bought a band clamp, which is just a strip of strapping connected to a clamp. I could wrap the 8 rounded pieces in this, and twist the clamp, pulling the band tighter and tighter. But even then I had issues. First, I had to glue the four arms to the base, then the arms to four of the eight sections that had slots for them.

Much harder than it looks… trust me.

Once two opposite ones were glued, I was able to then glue one half of the rest of the circle, and clamp it together with the other half not glued, but held in place. Then when that dried, glue the other half.

And as the foot cups made it impossible to put the rounded bell down on a flat surface, I had to make a platform on which to assemble these. It had a hole drilled in it so I could overturn the assembly, and put it together, pushing to fit tightly and accurately. Between each two parts was a rectangular peg holding each piece into a correct position.

During construction phase, I had printed other colors as tests, and I put together a video on the entire process from start to finish:

Whew.

Here you see the platforms well into production:

Now on to details.

For the control box, I created a sticker for the control screen, and two “lens” stickers for the two individual cameras. To get these to stick to ABS plastic, I first had to spray paint them with a satin clear-coat spray paint. Then I could cut and apply them.

(Feel free to download these images and print them yourself if your sticker ever gets worn)

Note to self: Avoid round stickers in future!

But what about other colors?

Well for the first version, we were going with the homage to the original Adventure Team Aerial Recon Platform, and even called this one the Aerial Reconnaissance Platyform Mk II.

But I was also printing other versions already. A military version, several space-themed versions, and even brought a few to Toylanta in March of 2023 to auction off for charity.

I printed a white/gray/orange version to go with a common space color scheme, but also this World Peacekeepers Astronaut that I got a couple of years ago. But also my idea of making one for a Major Matt Mason themed 1:6 scale figure was on my mind. So I made several variants:

Here, I took a failed print, and made the best of it. The Huxter Labs logo stopped printing part-way up because of a printer issue, so I created a yellow capper for it to fit over the almost-printed logo part.

This marks the largest vehicle I’ve created to date, for GI Joes.

And I still intend to do the 1:6 scale Major Matt Mason Space Sled.

 

 

 

 

GI Joe – New Set – Fright In Flight

The third box-set I contributed to for Cotswold Collectibles was Fright In Flight.

Greg Brown wanted me to reproduce a version of the GI Joe Adventure Team Jetpack, used in several sets during the Adventure Team’s original run in the 1970s.

We call it the XP-1 Personal Rocket Pack

Based on a marketing photo which showed the jetpack with moving joysticks and cables from the underside to the jets, in white and black, I reproduced this as accurately as I could.

Hasbro did produce this jetpack as the Rocket Pack, but with much fewer parts, and less color. The engines, for example, were a single color (white or silver), and the platform was a single color (black or red), and the joysticks did not move. The cables were never added.

I added cylinders under the white deck, secured by black panels, which held nails to strengthen the joysticks. Thin 3D printed cylinders tend to snap like twigs. Without the reinforcement, this never would have been possible.

I also used white cording to act as power cables, leading from just below the joysticks to a place on the deck that was just next to the rockets. The rocket pieces were made of 3 separate parts in black and white, and slotted into the flight platform. The unit secures to the pilot with a waist strap and straps to secure the engines to the legs.

Cotswold added a figure, Pterasaur, a red jumpsuit, white helmet with red visor and boots. It comes packed in a box with original art.

I also produced a set of blueprints as I do with a lot of my toys. They act as instructions, collectible, and just a nice piece of verisimilitude.

Impossible Mission – 3D Printed Robots

Recently I saw a 3D print of a robot and a runner from Impossible Mission, probably the best game ever written for the Commodore 64.

It is a marvel of perfection, that game.

And I have seen 3D prints before from these models. I found them on Thingiverse, by PixelPoldi.

They even appear in a book about the game and its sequel.

And so I downloaded the models and cut them up so they could be printed in multiple colors. The models on Thingiverse were single solids. Also, the models were designed to be pixel-square, which is not how a Commodore 64 screen works.

Pixels for a Commodore 64 screen in NTSC (where I lived and played) is 1 to .75, so they are a tad taller than they are wide. I scaled the models accordingly.

My results:

However, the more I looked at the robot, the less I liked it.

Comparing the pixel models from screenshots, I could see a couple of things that didn’t sit right with me.

First, the C64 Robot is created from a multi-colored sprite, which doubles the pixel width. So there are no single pixels, yet the model had several.

I printed out the actual sprite images, and used them to completely remodel a new, more accurate version of my Robot.

First thing I noticed was that instead of having a circular eye-piece, the sprite shows quite a wide rectangular eye-piece, much bigger than I remembered, when facing the camera.

(Note that the robots appear in-game in various colors, and I chose a different color scheme than the pixel images I found.)

I fixed some other things too, so that when facing the side, my new model was 100% pixel accurate. Sideways was a different issue, though.

The pixels were impossible. Modeled, the robot would have to have a painted face with no depth. But I managed even to make that work by making a front piece with 45 degree sides that fit into the eye-piece.

Here then is my final model, and you can even see that, while the rotating robot is intended to depict a cylinder, my version works pretty well.

 

Here they are, with floors modeled from the game, as display bases:

GI Joe Set – Naestor

In 2019 Greg Brown and Cotswold Collectibles created Naestor.

He created a green figure, (head and hands) with red flocked hair. He had an outfit and a chest piece made.

My job was to create his gear.

For some time now, I was hoping to find a use for my Arctic Blaster, a weapon I created as an intense heat ray used to melt through ice walls, for Arctic adventures.

The weapon was pretty cool, but the handles were weak. They couldn’t really be printed any stronger. So I had to redesign it just a tad to fit a screw along the shaft to the body. It worked well.

But of course for this set I had to make a black and green version:

Since it is a fairly heavy piece of plastic, I knew I couldn’t just let a 12″ figure hold it, the arms would fall. So I created a neck strap which solved that problem.

The weapon was intended to be held by the gut, with two hands, the body then being able to brace the kickback from a heavy energy beam.

I used the GI Joe Collector’s Club figure of Darkon as a test subject. (Don’t worry, he’s ok.)

But we wanted something to make it stand out.

JET BOOTS!

Who wouldn’t want Jet Boots!?!?

So I set out to make small jets that clip onto tall boots. Simple, really.

And that was Naestor.

And if anyone tries to convince you the name Naestor contains my name backwards… well that’s just silly…

GI Joe – New Set – Catastrophe In The Gulf

The second boxed set Greg Brown put together for Cotswold Collectibles this year was another set that nicely pays homage to original GI Joe Adventure Team sets – Catastrophe in the Gulf.

Based around a very nice Hammerhead Shark, Greg also sourced some great new Scuba gear, and a working motor!

My part was to create an Undersea Sled which could fit the motor, and a Rebreather Oxygen System with Mask.

Undersea Sled

But first things first. I had to get started on the showpiece – the Undersea Sled.

First, a rough sketch to get our heads in the same space.

Yep. This is how I start. With rough concepts that I don’t really elaborate on on paper. At least not always. The concept is a quick sketch to get an idea across. By that time, my mind already has the idea much more solid, and in full 3D. Sometimes I take time to draw them out more carefully and even add color, on paper, before starting. Not this time.

I wanted to start with a familiar base, something that looked like mine, so I used the main body of my Helijet Pack. The body was actually quite conducive to the Sea Sled design, with some alterations.

First, I wanted a water-jet system that could be used for propulsion, and not look dumb.

My first thought was a set of boot jets I had created previously.

I incorporated those boot jets into the design of the Undersea Sled, enlarging and scaling them appropriately, until they fit the design.

Here is a screenshot I sent Greg of the model early on:

This 3D model is actually a little later in the process. I had already updated the arms.

But the early prints came out pretty well:

A sharp-eyed person may notice I’m using pink. I often use seldom-used colors to prototype, so I don’t waste the good stuff.

Then came prints in real colors.


Note that at this time, I thought a curved arm might work, but I opted against it, as it didn’t fit with my other designs, such as the Flight Pack, which uses a similar body, but has some vital angular parts.

Some images of the prototype as it was being developed:

I chose a blue that closely matched the Scuba Suit Greg had made.

Rebreather Tank And Mask

Once Greg liked what he saw, I started on the Rebreather. I had concepted out something like a futuristic SCUBA tank, with twin tanks, held at the bottom only, fitted to the body and strapped into place, with hoses to a mask.

Which I modeled up and sent Greg a screenshot:

First print:

Greg saw the prototype and thought it looked too much like the Rocketeer’s Jet Pack, and I have to say… I agreed. It hadn’t struck me before, but on looking at it in that light, I could see the problem.

And Greg had a bit of an idea of what he wanted for it, and soon enough, my sketches were looking more like what he had in mind.

So I switched gears completely, and went with a more modernistic, less future-retro approach.

I added a very obvious tank at the bottom, which gives it a functional feel, while also being completely recognizable as a SCUBA tank, which would feed a hose into the body, then two hoses would feed into the mask.

Mask

We settled on this, and then I began working on the hoses and mask.

My first issue was that a small part that should hold some detail (the Mask) could be printed with the FDM printers I use for most of my toys, but I felt for this one, I should use my new Resin printer, the Anycubic Photon.

Printing things for the Photon is a bit harder, and can fail easier, so I’m not all that eager to make whole large parts with it (with some exceptions) but for smaller things, I thought it was time to give it a try.

I modeled them so the paracord I would use as hoses would fit into the sides, and epoxy into place nicely.

But the real quiz was – how the heck am I supposed to attach this to the head?

I didn’t want to add yet another piece of elastic, given that the Goggles had their own, which fitted onto the SCUBA hood.

So I thought – why not put the SCUBA hood to good use?

I figured if I made tabs that would fit along the cheeks of a head, inside the hood, it would hold rather nicely.

Really, the last thing to do was the hoses and elastic attachment which was a bit complicated, since I didn’t want an elastic for the Rebreather, and a different one for the Sea Sled.

I decided to loop them together. This way, you could use one, or the other, individually – or both as a single strap.

The last thing was how to hose it all together.

Blue paracord fits into the tank, connecting it to the body. Then two hoses go to the mask.

And after adding one of my very popular wrist Cuff Communicator/Controllers, with new sticker of a sea wreck, we called it done.

GI Joe – New Set – Polar Bear Attack

I make 3D printed toys for Cotswold Collectibles. For several years, Greg Brown and I worked on a nice series of toys for collectors to use with their 12″ action figures.

Greg has always wanted these adventure sets to include their own box and art. The original owner of Cotswold was very good to me, very supportive, but was a bit reluctant to make boxes and art for the sets.

This year Greg took over ownership of Cotswold Collectibles and has now put out two boxed Elite Brigade Adventure Sets.

The first is Polar Bear Attack.

Using a Safari Ltd Polar Bear, Greg put together a figure with a great snow adventure outfit, with backpack, cover, satchel, snowshoes, boots, hat, etc.

My part was to repurpose the Tranquilizing Zooka I created for my own Save The Endangered Pygmy Rhino set that I entered into the Dallas GI Joe Convention.

Cotswold has sold a few versions of this bazooka over the years, with ammo darts. I even created a special insert for a large cloth backpack, and for a satchel, to contain some of the darts.

I was to make a white version of it, and use it in an Arctic Adventure scenario.

Also for this set, I created a tracking collar, with white elastic, you can fit around the Polar Bear’s neck.

 

Hero Cards

The game I work on as a Technical Artist currently is Game of Thrones: Conquest. It’s no secret.

This past summer we worked very hard to introduce a new feature called Hero Cards, which players can collect and build up to help them in gameplay.

https://cdn-prod.gotconquest.com/wp/uploads/2020/11/09113527/GoTCArtofHeroes_1920x1080-1024x576.jpg(Pic from contconquest.com)

Each hero card is based on a character from the show and game. The card case itself houses a card, and has a symbol in a hexagon at the upper left.

For this game feature, I mostly supported the artists through profiling and optimization efforts to gain as much memory and rendering efficiency as we could, while delivering a lot of content.

A great team worked on this, and our Art Lead wanted to give the art team a token of appreciation for what was, believe me, a long and intense effort, so he and I threw around a few ideas, and eventually figured out that with my new Resin 3D Printer (an Anycubic Photon) I could put together something tangible the whole art team could have as a reminder of their amazing work.

But it had to be a surprise.

Only artists directly involved in the making of these gifts could be told. The rest were kept in the dark until they began arriving at doorsteps.

The Idea

We hashed out the idea of doing a real solid hero card for each of the artists involved, with their name on the front, and a photo of them as a printed card that would be inserted into a slot in the body, and sit into the space provided by the frame.

It started with an artist giving me a model of the card case itself in 3D that I could work with. I set it up as a solid 3D model I could print, and got to work. I had to make some alterations, and model some details that only existed in sprite art, like the scale mail lower front panel.

This is the 3D model of the back, but not necessarily the finished card, which was undergoing revisions throughout this time.

Here, you can see an early prototype 3D model, sitting on the print bed in my printer’s slicing software:

But I also was thinking a bit ahead. What else might a person want to use this card case for? I figured many people I work with play Magic: The Gathering, so I immediately made sure the card space could fit a Magic Card, or several, if needed. The gap is large enough to fit maybe four cards stacked.

The Prototype

So I started printing prototypes before I got the final backing, and printed up an early prototype to see if it was even feasible.

Here, I printed a short base, to test even how I should attach it to the print bed for a good print. I wasn’t yet ready to print a whole card, just to see if it was even possible. I printed a section to test a few things:

  • Could it print at all?
  • Could I print it without a ton of supports that would “bite into” the model?
  • Could I print a card gap that would work?

Though not visible in the art piece above, each card has a section for stars, to show their power and how much you have advanced them. For the artists on the project I decided they all deserved full 7 stars, and all filled out.

The early result:

Seemed I was ok to go with the project. I could print a card (likely) without too much difficulty.

But it was early days.

Here is what happens when the raft and support pull away from the bed when printing. This print (painted – see below) shows what can happen. The entire bottom warped because of print raft cohesion. It is one of the main reasons 3D printing with resin DLP technology can fail. If you don’t have the exact right bed leveling, the bed can be warped against the print bed just a hair, and it will refuse to hold, and while the rest of the print may work, that base is forever warped.

Many tests had to happen before I was sure I could even complete the project.

But it wasn’t long before I had a fully successful print:

Early prototypes didn’t even have the back detail yet:

Early concept for the back: We changed it later.

At this point I tried a Magic Card in the space:

Oops. I did something wrong.

I did some adjustments to the card scaling, but the main problem was the card could slot too low into the case. I simply raised up the inner floor, and got a better result.

Painting

For the project the intent was to paint it like a metallic finish, but I wasn’t sure which color to use. While the final card ended up looking a bit more bronze, I went with a battered metal silver spray paint rattle can (Krylon?) and the result was not at all bad. Seen here in its more finished back:

But since the card has a very nice amber inset in the middle, I was lucky enough to have some very nice amber resin, and printed the inserts too, and they turned out amazing!

Finished Prototype

I soon had a pretty good prototype finished, to show. Using my own surname. Each finished card would have each person’s full name extruding from the front.

Then I had to figure out the best way to portray the stars. I played with simple yellow vinyl, cut out with my Cricut desktop cutter.

But while they were nice, the real stars are a gradation from orange to yellow, so I instead went with paper printed stickers, printed and cut with my Cricut.

And since the stars were fitted into beveled spaces, I needed some way to press them in for a more permanent adhesion. I created a pressing tool that fits exactly into the star space, to ensure a solid stick.

Display Stand

During the prototyping period, it was suggested people might want a display stand, and I said “nothing could be easier”. Once you have a solid model, it is very easy to make a stand and use the original model as a boolean subtract to cut out the space needed for the card to fit into.

And here was another place we could use the theme of the art, gears, to make a great stand, and in the same amber color I made the back insert out of.

Here is a finished prototype, on display. Each card would feature a photo of the artist with their name.

The Package

But that wasn’t enough.

In the game, when you purchase Hero items, you see an envelope for a single purchase, or a pack for a larger one. It is sealed with a wax seal on parchment of different designs.

I was determined to deliver them in a pack with a wax seal.

My Art Lead wrote a note of appreciation, which I printed on one side of parchment paper, which I then folded each card into and sealed it with hot wax using a wax seal I purchased.

And sealed each card inside a parchment note of appreciation, in purple was, with a symbol that was very similar to the actual symbol used in the game, in a purple color that was also one of the colors used in Hero Card purchases:

Mailed them all out when they were done, and – duh… I forgot to mail out the stands with them, so I had to mail out a second mailing later!

But in the end, every artist working on Heroes got their own Hero Card.

Space 1999 Eagle Hangar – Dinky Scale

The Eagle is the workhorse space ship for Moonbase Alpha in the TV series Space 1999, a 1970s Gerry Anderson production, beloved around the world.

In various episodes, we are shown glimpses of the huge underground hangars that hold and service the Eagles.

(Screenshots from The Catacombs archive)

In these shots, you can see that the walls of the hangars are made up of these protruding tetrahedrons, in a lattice almost like a beehive, with sections at the top that include windows, piping and other details, while some are just panels. There are also hangar doors and other features.

The simplicity of the walls made me think I could make a 3D printed set of module pieces that I could connect together to form various configurations of this hangar.

To start, I am making a simple wall with the paneled tops, and a corner beam. Later I may add a different detailed top, as well as a half-height tetrahedronal section as seen in some shots, as well as perhaps hangar doors, but for now, I’m sticking to a simple set.

To make these connect, I am using a bow-tie peg and slot. They are spaced to allow the tetrahedronal wall sections to flip upside down and connect correctly, and then the wall toppers can connect to the slots in the base length of those wall sections.

This allows for a custom-configurable wall series.

More later as I develop this set.




ATV RACCS Cargo Trailer

The Idea

During my summer vacation in Newfoundland this July I began sketching an idea for a trailer for the Halo Warthog. The sketches tried to use the contours of the body, which I would mold as side shells for an interior main cargo body, with wheels and an arm to attach to the Warthog.

While I was sitting around a very lovely rental cottage in Twillingate one evening…

…Greg Brown (Cotswold Collectibles) texted me and asked me if it would be possible to create and print a trailer for the GI Joe Adventure Team Vehicle (ATV).

I texted him back letting him know I was already designing one for the Warthog, so I was already thinking about it.

I got to work.

The GI Joe ATV

The GI Joe Adventure Team Vehicle (ATV) is a highly prized possession among Joe collectors. Many collectors have multiples. Originally, the ATV was sold in one of the most iconic GI Joe Adventure Team sets of all time – “Secret of the Mummy’s Tomb”.

This versatile six-wheeled vehicle came with a winch to haul up a newly-uncovered mummy. But it was far cleverer than that. Remove the winch, and you could put cargo rails into four slots in the body of the ATV. Those slots would later be re-used in a new version of the vehicle, now with tank tracks, called “The Trouble Shooter”. Now, a large electronic radio (with talking technology) would take up those four slots.

Could make it RACCS Compatible too…

One of the most versatile toys I have created was a collaboration between Greg and me. He wanted a platform that could fit over the cargo bay of the ATV/Trouble Shooter, which would fit into those four slots and hold various adventure equipment.

I wasn’t sure how that would work since my printers can’t print an object big enough to span that space. However, soon enough, I came up with a grid system on a two-part platform that snapped together for easy storage. Pegs on each side would snap perfectly and snugly into those four slots.

Greg wanted the new trailer to be able to slot the RACCS platform into it.

I did him one better.

The Plans

I began sketching, and while these are very rudimentary sketches, I shot them and sent them to Greg who seems to have no problem understanding what I’m trying to get across, though my drawing skills are not on display here. They are very rough sketches to flesh out the ideas:

This one shows my original concept as two halves, with the RACCS attached by separate tabs. The cargo section would fit into a frame, with curved springs for the wheels, and a metal axle between the wheels, riding under the body.

I changed a lot of that, to make it much simpler. I didn’t have to cut a metal axle, the plastic is strong enough to handle being a thick axle. And to avoid screwing or gluing the hub-cap into place I split the axle and made a wedge of the cap. Push the wedge into the splits until they snap and those wheels ain’t goin’ anywhere. And they spin nicely.

Below is a sketch of how I envisioned the built-in RACCS platform working. And it works exactly like this, and works great.

RACCS On Board

I incorporated the RACCS platform directly into the design of the trailer. And in a very clever way.


(RACCS closed and ready for action!)

Tabs in the side of the cargo body would fit into slots on the sides of slightly altered RACCS platform halves (otherwise identical to the original system) and it would allow the RACCS to slide into place over the cargo bay – and when not in use, slide out, angle downward, and store in the sides of the cargo bay itself. The tabs were square, and just fit into the slots. But at the end, those slim slots become a circle, and allow the platform to hinge upward, and then slot down the same tabs.


(RACCS out)


(RACCS up)


(RACCS stowed into the side.)

There are even slots in the floors for the connector pins on each side of the platform (which snap them together) to fit into.

Here’s where some serendipity comes into play:

As always I sent Greg a nearly complete prototype, and he discovered that the RACCS platform halves are fully functional when split open and pulled out to the sides. A completely unintentional bonus!

The RACCS Platform is optional. It can be removed simply by loosening the screws holding the body halves together, and re-tightening them.

Other Features

Other features I included are a folding leg which allows you to remove the trailer and have it stand upright as a mobile work station. Without this fold-down leg, the trailer would tilt forward and be useless.

Another: Notice in the original ATV there is a tab at the back with a brass eyelet. Clearly this is intended to tow cargo, but to my knowledge, HASBRO never used this feature.

This allows my Cargo Trailer to be towed, obviously.

So I added an identical tab to the back of my trailer. While the photo above shows it without the brass eyelet, I managed to find some perfect brass eyelets that fit like a glove into the tab, and acts identically to the original.

The upshot is you can daisy-chain these trailers as many as you like.

I took a photo of prototypes in a train:

The funky psychedelic one at the rear is an early print. I almost always print in colors I have a lot of but don’t use a lot. No need to waste the final colors on a prototype meant to test fit and function.

Sold As A Kit

Due to the size of this toy, I knew shipping a number of them to Cotswold Warehouse would be trouble, so Greg and I opted to offer this up as a kit. So I had to make it easy to assemble.

My printer’s maximum print capacity is not large enough to print the body as a single piece. So I had to cut it into four corners and make puzzle pieces out of them so they could snap together nicely.

If I was assembling it myself, I might just glue the parts together. Since Super Glue bonds to ABS so strongly it’s almost impossible to break, that would have worked fine.

But if people were going to assemble it, I wanted it to be as easy as possible.

So it’s designed to go together with screws, and as efficiently as I could engineer.

I also designed the body to be symmetrical. The wheels can fit into any slot on the sides, and the tow arm and rear hitch can fit into either end. This meant symmetrical screw holes too.

Two screws hold the sides together, and two each hold the tow arm and rear hitch, which has the dual purpose of attaching those pieces, and joining the two halves of the body.

A single screw connects the leg latch to the body. There are two screws to keep the axle assemblies on.

I used a metal nail, with the tip cut down, as a hitch peg, for strength.

I was able to use the Huxter Labs logo for the first time! I put them on the hub-caps and the tow arm.

Based on the AT Logo, I turned the A and T into an H which has a sort of L on the upper left.

Packaging

Normally when I ship my toys to Cotswold Collectibles, I use zip-lock bags and bubble-wrap, and pack them into large boxes. For this toy, sold as a kit, I would have to do something new.

I bought a bulk order of 4x6x6″ boxes to sell products on my ETSY store. These, it turns out, were perfect for packing this kit into. I worked out a fit system that allowed me to put a body corner in, put an axle on that, cover it with another body corner, repeat, then put the RACCS platform halves between them, the wheels on the side, and the rest of the parts in a zip-lock bag (including the screws and tow bolt) and they fit perfectly.

I printed instructions to fold into the package, and I printed a label for the box.

I used yellow duct-tape (AT Yellow) as my signature box seal.

My first fully packaged toy!