





This is a screen from GEOS running on a Commodore 64. The 6 purple
icons are programs that I wrote in geoAssembler that run on the Commodore 64
or 128. geoGlyph (my most recent work),
geoMimic, MIND,
SuperMIND, Hazard!
and geoComix. I also created a font for GEOS
called Who Font. Also I present "The
Runner", a comic book I drew in geoPAINT.
Hazard, MIND and SuperMIND were published
by LoadStar Disk
Magazine in the early 1990s. geoMimic and geoComix are
shareware and freely distributable, as are the Who Font and "The
Runner".
Click on the icons to learn more about the programs.
Download the .D64 Disk File Here
My new project for the first quarter of 2009!
- geoGlyph. Click the Desk
Accessory to learn more.
**
NEW! - And now you can download GEOS for the Commodore 64 and for the Commodore
128 for free here!
VICE, the Commodore
Emulator is awesome! It emulates the C64, the C128 (with both screens), the
Vic 20 and a couple of other Commodore machines!
But you'll need Star
Commander to convert disks to work properly!
- In the mid 80s, I loved my Commodore 64. In 1986 or so I found GEOS, and
used it to create a 7 page comic book in geoPAINT. Using that, I won Berkeley
Softworks' (the makers of GEOS) Desktop Publishing Contest in the Open Design
category. With first prize came a bunch of great Commodore hardware, including
a 512K RAM Expansion, a 1351 mouse, a 1200 baud modem. Also, I got all of
the GEOS software, including geoAssembler. The winning
entry, a comic book named "The Runner" as well as a six-page second
issue is available for viewing here.
- I bought a GEOS Programmers' Reference Guide and started work on geoMimic.
I started with a graphical image of the UI, and wrote the game around that.
geoMimic was a Simon game, basically. But for some reason this simple program
would not work.
- Not long after, I came up with the idea to do a Choose-Your-Own-Path comic
adventure program. At the time I had a GEOS utility that converted MacPaint
programs to geoPAINT. I sketched the images for the comic in line-art, scanned
it on a Mac and shaded it in geoPAINT, using paint brushes I created myself.
geoComix was born. I learned so much from
that experience that I took another look at the geoMimic
code and had it running in 10 minutes.
- Then I submitted geoMimic to LoadStar
Magazine. They didn't want it, but they did like MIND,
a Mastermind program. They liked it so much, they published a larger version
of it called SuperMIND with 5 columns.
Then later they commissioned me to write Hazard!, a Minesweeper-type
game.
- I recently found all of my games on the internet, and used the VICE
Commodore Emulator to get it running again.




All content of these pages ©
Sean Huxter.