I started working at Turbine almost 19 years ago. May 15, 1996. When it came time to come up with a logo, Mike Sheidow drew this in Photoshop, which became our logo:
I modeled the “machine” in Lightwave for some quick video segments for our game, “Asheron’s Call”. Ian Wilmoth (I think) refined the model some for the final videos, and that model became the second version of the logo:
A few weeks ago I found my Lightwave model and got it converted to FBX files and worked on it. I was able to print this, making the fan spin.
Now I have to go back and remodel it to reflect the extra detail that this version didn’t have.